// Tutorial //

Defining Structs in Go

Published on October 24, 2019
English
Defining Structs in Go

Introduction

Building abstractions around concrete details is the greatest tool that a programming language can give to a developer. Structs allow Go developers to describe the world in which a Go program operates. Instead of reasoning about strings describing a Street, City, or a PostalCode, structs allow us to instead talk about an Address. They serve as a natural nexus for documentation in our efforts to tell future developers (ourselves included) what data is important to our Go programs and how future code should use that data appropriately. Structs can be defined and used in a few different ways. In this tutorial, we’ll take a look at each of these techniques.

Defining Structs

Structs work like paper forms that you might use, for example, to file your taxes. Paper forms might have fields for textual pieces of information like your first and last names. Besides text fields, forms might have checkboxes to indicate Boolean values such as “married” or “single,” or date fields for birth date. Similarly, structs collect different pieces of data together and organize them under different field names. When you initialize a variable with a new struct, it’s as though you’ve photocopied a form and made it ready to fill out.

To create a new struct, you must first give Go a blueprint that describes the fields the struct contains. This struct definition usually begins with the keyword type followed by the name of the struct. After this, use the struct keyword followed by a pair of braces {} where you declare the fields the struct will contain. Once you have defined the struct, you are then able to declare variables that use this struct definition. This example defines a struct and uses it:

package main

import "fmt"

type Creature struct {
	Name string
}

func main() {
	c := Creature{
		Name: "Sammy the Shark",
	}
	fmt.Println(c.Name)
}

When you run this code, you will see this output:

output
Sammy the Shark

We first define a Creature struct in this example, containing a Name field of type string. Within the body of main, we create an instance of Creature by placing a pair of braces after the name of the type, Creature, and then specifying values for that instance’s fields. The instance in c will have its Name field set to “Sammy the Shark”. Within the fmt.Println function invocation, we retrieve the values of the instance’s field by placing a period after the variable where the instance was created, followed by the name of the field we would like to access. For example, c.Name in this case returns the Name field.

When you declare a new instance of a struct, you generally enumerate the field names with their values, as in the last example. Alternatively, if every field value will be provided during the instantiation of a struct, you can omit the field names, like in this example:

package main

import "fmt"

type Creature struct {
	Name string
	Type string
}

func main() {
	c := Creature{"Sammy", "Shark"}
	fmt.Println(c.Name, "the", c.Type)
}

The output is the same as the last example:

output
Sammy the Shark

We’ve added an extra field to Creature to track the Type of creature as a string. When instantiating Creature within the body of main, we’ve opted to use the shorter instantiation form by providing values for each field in order and omitting their field names. In the declaration Creature{"Sammy", "Shark"}, the Name field takes the value Sammy and the Type field takes the value Shark because Name appears first in the type declaration, followed by Type.

This shorter declaration form has a few drawbacks that have led the Go community to prefer the longer form in most circumstances. You must provide values for each field in the struct when using the short declaration—you can’t skip fields you don’t care about. This quickly causes short declarations for structs with many fields to become confusing. For this reason, declaring structs using the short form is typically used with structs that have few fields.

The field names in the examples so far have all begun with capital letters. This is more significant than a stylistic preference. The use of capital or lowercase letters for field names affects whether your field names will be accessible to code running in other packages.

Struct Field Exporting

Fields of a struct follow the same exporting rules as other identifiers within the Go programming language. If a field name begins with a capital letter, it will be readable and writeable by code outside of the package where the struct was defined. If the field begins with a lowercase letter, only code within that struct’s package will be able to read and write that field. This example defines fields that are exported and those that are not:

package main

import "fmt"

type Creature struct {
	Name string
	Type string

	password string
}

func main() {
	c := Creature{
		Name: "Sammy",
		Type: "Shark",

		password: "secret",
	}
	fmt.Println(c.Name, "the", c.Type)
	fmt.Println("Password is", c.password)
}

This will output:

output
Sammy the Shark Password is secret

We added an additional field to our previous examples, secret. secret is an unexported string field, which means that any other package that attempts to instantiate a Creature will not be able to access or set its secret field. Within the same package, we are able to access these fields, as this example has done. Since main is also in the main package, it’s able to reference c.password and retrieve the value stored there. It’s common to have unexported fields in structs with access to them mediated by exported methods.

Inline Structs

In addition to defining a new type to represent a struct, you can also define an inline struct. These on-the-fly struct definitions are useful in situations where inventing new names for struct types would be wasted effort. For example, tests often use a struct to define all the parameters that make up a particular test case. It would be cumbersome to come up with new names like CreatureNamePrintingTestCase when that struct is used in only one place.

Inline struct definitions appear on the right-hand side of a variable assignment. You must provide an instantiation of them immediately after by providing an additional pair of braces with values for each of the fields you define. The example that follows shows an inline struct definition:

package main

import "fmt"

func main() {
	c := struct {
		Name string
		Type string
	}{
		Name: "Sammy",
		Type: "Shark",
	}
	fmt.Println(c.Name, "the", c.Type)
}

The output from this example will be:

output
Sammy the Shark

Rather than defining a new type describing our struct with the type keyword, this example defines an inline struct by placing the struct definition immediately following the short-assignment operator, :=. We define the fields of the struct as in previous examples, but then we must immediately supply another pair of braces and the values that each field will assume. Using this struct is now exactly the same as before—we can refer to field names using dot notation. The most common place you will see inline structs declared is during tests, as frequently one-off structs are defined to contain data and expectations for a particular test case.

Conclusion

Structs are collections of heterogenous data defined by programmers to organize information. Most programs deal with enormous volumes of data, and without structs, it would become difficult to remember which string or int variables belonged together or which were different. The next time that you find yourself juggling groups of variables, ask yourself if perhaps those variables would be better grouped together using a struct. Those variables may have been describing some higher-level concept all along.

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Tutorial Series: How To Code in Go

Go (or GoLang) is a modern programming language originally developed by Google that uses high-level syntax similar to scripting languages. It is popular for its minimal syntax and innovative handling of concurrency, as well as for the tools it provides for building native binaries on foreign platforms.

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